SLOT SIEGE INTEL

Telemetry HUB

Overview

Cross-page health indicators and the most recent runs uploaded to the public API.

UPDATED

Questions Answered

  • Review high-level KPIs across all valid telemetry data.
  • Check the general stability and most common end reasons at a glance.

How To Interpret

  • Dominant End Reason:If 'tree exit' is the highest, it suggests players are manually aborting runs early due to UI friction or economy imbalances.
  • Completion Rate:A very low valid completion rate across all versions signals systematic run-end or upload problems.

Thresholds & Warnings

  • KPIs summarize valid playtest runs only. Extreme values should be cross-referenced with specific versions or difficulties.

TOTAL RUNS

373

COMPLETED

300

80.4% rate

AVG NIGHTS

1.6

DOMINANT END

tree exit

Balance Overview

Run progression, survival, and outcome distribution.

Night Difficulty

Per-night pressure, hardest nights, kill completion.

Balance Recommendations

Latest proposed night budgets and economy tweaks.

Flow Channel

Estimated skill versus encounter difficulty in the flow band.

Economy & Gambling

Money flow, return rates, and resource health.

Combat & Towers

Tower effectiveness, damage share, and player contribution.

Run Frequency

Recent windows

Run End Reasons

tree exit52.5% · 196
game over27.9% · 104
19.6% · 73

Recent Runs

View all →
Run IDStatusBuildDifficultyPlayersNightsDurationUpdated
20260704T045335Z_YZ539Hunknown0.3.0.0Normal110m
20260702T201627Z_QBXAHAgame over0.2.0.0Normal116m
20260702T180710Z_SQ8QYNgame over0.2.0.0Normal100m
20260702T180449Z_XL9L3Tgame over0.2.0.0Normal1671m
20260702T020006Z_WFZCHHunknowndevNormal110m