SLOT SIEGE INTEL

Telemetry HUB

Overview

Cross-page health indicators and the most recent runs uploaded to the public API.

UPDATED

Questions Answered

  • Review high-level KPIs across all valid telemetry data.
  • Check the general stability and most common end reasons at a glance.

How To Interpret

  • Dominant End Reason:If 'tree exit' is the highest, it suggests players are manually aborting runs early due to UI friction or economy imbalances.
  • Completion Rate:A very low valid completion rate across all versions signals systematic run-end or upload problems.

Thresholds & Warnings

  • KPIs summarize valid playtest runs only. Extreme values should be cross-referenced with specific versions or difficulties.

TOTAL RUNS

181

COMPLETED

165

91.2% rate

AVG NIGHTS

1.2

DOMINANT END

tree exit fallback

Balance Overview

Run progression, survival, and outcome distribution.

Night Difficulty

Per-night pressure, hardest nights, kill completion.

Balance Recommendations

Latest proposed night budgets and economy tweaks.

Flow Channel

Estimated skill versus encounter difficulty in the flow band.

Economy & Gambling

Money flow, return rates, and resource health.

Combat & Towers

Tower effectiveness, damage share, and player contribution.

Run Frequency

Recent windows

Run End Reasons

tree exit fallback43.1% · 78
application exit28.7% · 52
gambling machine destroyed14.9% · 27
8.8% · 16
return to menu4.4% · 8

Recent Runs

View all →
Run IDStatusBuildDifficultyPlayersNightsDurationUpdated
20261103T201124Z_ASTEMFgambling machine destroyed0.11.0.19Normal117m
20261103T200508Z_P6VPNHreturn to menu0.11.0.19Normal105m
20261103T195404Z_JT8UM9return to menu0.11.0.19Normal104m
20261103T194631Z_Y7WQJBgambling machine destroyed0.11.0.19Normal117m
20261103T193631Z_LC4WXBgambling machine destroyed0.11.0.19Normal119m