SLOT SIEGE INTEL

Telemetry HUB

Overview

Cross-page health indicators and the most recent runs uploaded to the public API.

UPDATED

Questions Answered

  • Review high-level KPIs across all valid telemetry data.
  • Check the general stability and most common end reasons at a glance.

How To Interpret

  • Dominant End Reason:If 'tree exit' is the highest, it suggests players are manually aborting runs early due to UI friction or economy imbalances.
  • Completion Rate:A very low valid completion rate across all versions signals systematic run-end or upload problems.

Thresholds & Warnings

  • KPIs summarize valid playtest runs only. Extreme values should be cross-referenced with specific versions or difficulties.

TOTAL RUNS

88

COMPLETED

75

85.2% rate

AVG NIGHTS

1.3

DOMINANT END

application exit

Balance Overview

Run progression, survival, and outcome distribution.

Night Difficulty

Per-night pressure, hardest nights, kill completion.

Balance Recommendations

Latest proposed night budgets and economy tweaks.

Flow Channel

Estimated skill versus encounter difficulty in the flow band.

Economy & Gambling

Money flow, return rates, and resource health.

Combat & Towers

Tower effectiveness, damage share, and player contribution.

Run Frequency

Recent windows

Run End Reasons

application exit53.4% · 47
gambling machine destroyed15.9% · 14
14.8% · 13
tree exit fallback11.4% · 10
return to menu4.5% · 4

Recent Runs

View all →
Run IDStatusBuildDifficultyPlayersNightsDurationUpdated
20260802T042602Z_K28BGAapplication exit0.3.1.19Normal103m
20260801T155745Z_QWCQBMreturn to menu0.3.1.10Normal103m
20260801T002838Z_5YM956application exit0.3.1.02Normal103m
20260731T203336Z_P382AZgambling machine destroyed0.3.0.99Normal1102m
20260730T015935Z_AVN2Z2application exit0.3.0.91Normal101m