Telemetry HUB
Overview
Cross-page health indicators and the most recent runs uploaded to the public API.
UPDATED
Questions Answered
- Review high-level KPIs across all valid telemetry data.
- Check the general stability and most common end reasons at a glance.
How To Interpret
- Dominant End Reason:If 'tree exit' is the highest, it suggests players are manually aborting runs early due to UI friction or economy imbalances.
- Completion Rate:A very low valid completion rate across all versions signals systematic run-end or upload problems.
Thresholds & Warnings
- KPIs summarize valid playtest runs only. Extreme values should be cross-referenced with specific versions or difficulties.
TOTAL RUNS
373
COMPLETED
300
80.4% rate
AVG NIGHTS
1.6
DOMINANT END
tree exit
Balance Overview
Run progression, survival, and outcome distribution.
Night Difficulty
Per-night pressure, hardest nights, kill completion.
Balance Recommendations
Latest proposed night budgets and economy tweaks.
Flow Channel
Estimated skill versus encounter difficulty in the flow band.
Economy & Gambling
Money flow, return rates, and resource health.
Combat & Towers
Tower effectiveness, damage share, and player contribution.
Run Frequency
Recent windowsRun End Reasons
tree exit52.5% · 196
game over27.9% · 104
19.6% · 73
Recent Runs
View all →| Run ID | Status | Build | Difficulty | Players | Nights | Duration | Updated |
|---|---|---|---|---|---|---|---|
| 20260704T045335Z_YZ539H | unknown | 0.3.0.0 | Normal | 1 | 1 | 0m | |
| 20260702T201627Z_QBXAHA | game over | 0.2.0.0 | Normal | 1 | 1 | 6m | |
| 20260702T180710Z_SQ8QYN | game over | 0.2.0.0 | Normal | 1 | 0 | 0m | |
| 20260702T180449Z_XL9L3T | game over | 0.2.0.0 | Normal | 1 | 67 | 1m | |
| 20260702T020006Z_WFZCHH | unknown | dev | Normal | 1 | 1 | 0m |